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Last update: 16.10.2026

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Warsmith

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Warsmith

Warsmith

Warsmith, or WS, is the second dwarf profession, levels 40 to 75, and the main crafting class of the game. Weapons, armor, jewelry and high-grade consumables all come from its forge. A good Warsmith saves its clan a fortune and earns well from crafting orders, while in combat it relies on blunt weapons and battle golems. Skilled crafting is always in demand on Scryde. At level 76 the Warsmith becomes a Maestro.

NameDistanceMP/HP
WhirlwindLv. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

WhirlwindLv. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

WhirlwindLv. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

38 / -

Vital ForceLv. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

Passive:

Passive ability

Self

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

38 / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Passive:

Equipment bonus

Self

- / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Passive:

Passive ability

Self

- / -

Polearm MasteryLv. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Polearm MasteryLv. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Polearm MasteryLv. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

CrystallizeLv. 2

Makes C-Grade crystallization possible.

Passive:

Equipment bonus

Self

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

Repair GolemLv. 1

Repairs the summoned golem to recover the golem's HP by 8%.

Active:

Physical skill

—

61 / -

Golem ReinforcementLv. 1

For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%.

Active:

Buff skill

—

35 / -

RushLv. 1

Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Active:

Physical skill

400

38 / -

Battle CryLv. 1

Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes.

Active:

Buff skill

Self

18 / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

WhirlwindLv. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

WhirlwindLv. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

WhirlwindLv. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Vital ForceLv. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

CrystallizeLv. 2

Makes C-Grade crystallization possible.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Repair GolemLv. 1

Repairs the summoned golem to recover the golem's HP by 8%.

Type:
Active

Physical skill

Distance:
—
MP/HP:

61 / -

Golem ReinforcementLv. 1

For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%.

Type:
Active

Buff skill

Distance:
—
MP/HP:

35 / -

RushLv. 1

Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Type:
Active

Physical skill

Distance:
400
MP/HP:

38 / -

Battle CryLv. 1

Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

18 / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -