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Last update: 16.10.2026

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Artisan

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Artisan

Artisan

Artisan, or Art, is the first dwarf profession, levels 20 to 39. It's a craftsman in the making: using recipes and materials, it creates soulshots, spiritshots, consumables and early gear. The Artisan is sturdy in melee and can summon a mechanical golem to help out. Even at this stage it saves adena for you and your clan. At level 40 the Artisan becomes a Warsmith, and at 76 a Maestro, the game's top crafting class.

NameDistanceMP/HP
BandageLv. 1

Cures minor bleeding.

Active:

Physical skill

Self

19 / -

Stun AttackLv. 1

Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Overhit is possible.

Active:

Physical skill

—

19 / -

Stun AttackLv. 2

Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Overhit is possible.

Active:

Physical skill

—

19 / -

Stun AttackLv. 3

Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Overhit is possible.

Active:

Physical skill

—

20 / -

Create ItemLv. 2

Allows the user to manufacture level 2 items.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 1

Increases P. Atk. by 4.5 when using a sword or blunt weapon, with an additional increase of 2.7 when using a sword, or 3 when using a blunt weapon.

Passive:

Equipment bonus

Self

- / -

Boost HPLv. 1

Increases Max HP by 60.

Passive:

Passive ability

Self

- / -

Polearm MasteryLv. 1

Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 1

Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 2

Increases P. Def. by 5.3 and Evasion by 3 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 1

Increases P. Def. by 1.9 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 2

Increases P. Def. by 3.3 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Wild SweepLv. 1

Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Overhit is possible.

Active:

Physical skill

—

19 / -

Wild SweepLv. 2

Attacks multiple enemies simultaneously with 117 Power added to P. Atk. Requires a polearm. Overhit is possible.

Active:

Physical skill

—

20 / -

Wild SweepLv. 3

Attacks multiple enemies simultaneously with 126 Power added to P. Atk. Requires a polearm. Overhit is possible.

Active:

Physical skill

—

20 / -

CrystallizeLv. 1

Makes D-Grade crystallization possible.

Passive:

Equipment bonus

Self

- / -

BandageLv. 1

Cures minor bleeding.

Type:
Active

Physical skill

Distance:
Self
MP/HP:

19 / -

Stun AttackLv. 1

Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

19 / -

Stun AttackLv. 2

Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

19 / -

Stun AttackLv. 3

Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

20 / -

Create ItemLv. 2

Allows the user to manufacture level 2 items.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 1

Increases P. Atk. by 4.5 when using a sword or blunt weapon, with an additional increase of 2.7 when using a sword, or 3 when using a blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Boost HPLv. 1

Increases Max HP by 60.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 1

Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 1

Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 2

Increases P. Def. by 5.3 and Evasion by 3 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 1

Increases P. Def. by 1.9 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 2

Increases P. Def. by 3.3 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Wild SweepLv. 1

Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

19 / -

Wild SweepLv. 2

Attacks multiple enemies simultaneously with 117 Power added to P. Atk. Requires a polearm. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

20 / -

Wild SweepLv. 3

Attacks multiple enemies simultaneously with 126 Power added to P. Atk. Requires a polearm. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

20 / -

CrystallizeLv. 1

Makes D-Grade crystallization possible.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -