
Increases M. Def. by 40 and Resistance to magic damage by 15%.
Passive ability
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Scryde X5
To Scryde
Last update: 16.10.2026
EN

Scryde X5
Warcryer, or WC, is the second profession of the orc caster line, levels 40 to 75. It's a party buffer whose chants boost the whole group's attack speed, damage and survivability. A Warcryer is welcome in any party for farming and raid bosses, and in PvP its buffs give allies a noticeable edge. The class is easy to learn and always in demand. At level 76 the Warcryer becomes a Doomcryer, one of the best buffers in High Five.
| Name | Distance | MP/HP | |
|---|---|---|---|
![]() Anti MagicLv. 13 Increases M. Def. by 40 and Resistance to magic damage by 15%. | Passive: Passive ability | Self | - / - |
![]() Anti MagicLv. 14 Increases M. Def. by 42 and Resistance to magic damage by 15%. | Passive: Passive ability | Self | - / - |
![]() Anti MagicLv. 15 Increases M. Def. by 43 and Resistance to magic damage by 15%. | Passive: Passive ability | Self | - / - |
![]() Boost HPLv. 1 Increases Max HP by 60. | Passive: Passive ability | Self | - / - |
![]() Boost ManaLv. 3 Increases Max MP by 70. | Passive: Passive ability | Self | - / - |
![]() Fast Spell CastingLv. 2 Increases Casting Spd. by 7%. | Passive: Passive ability | Self | - / - |
![]() Weapon MasteryLv. 10 Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP. | Passive: Equipment bonus | Self | - / - |
![]() Weapon MasteryLv. 11 Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP. | Passive: Equipment bonus | Self | - / - |
![]() Weapon MasteryLv. 12 Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP. | Passive: Equipment bonus | Self | - / - |
![]() Robe MasteryLv. 13 Increases P. Def. by 47.3 when equipped with a robe. | Passive: Equipment bonus | Self | - / - |
![]() Robe MasteryLv. 14 Increases P. Def. by 49 when equipped with a robe. | Passive: Equipment bonus | Self | - / - |
![]() Robe MasteryLv. 15 Increases P. Def. by 50.7 when equipped with a robe. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 13 When equipped with light armor, increases P. Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 14 When equipped with light armor, increases P. Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 15 When equipped with light armor, increases P. Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | Passive: Equipment bonus | Self | - / - |
![]() Heavy Armor MasteryLv. 11 When equipped with heavy armor, increases P. Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%. | Passive: Equipment bonus | Self | - / - |
![]() Heavy Armor MasteryLv. 12 When equipped with heavy armor, increases P. Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%. | Passive: Equipment bonus | Self | - / - |
![]() Heavy Armor MasteryLv. 13 When equipped with heavy armor, increases P. Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%. | Passive: Equipment bonus | Self | - / - |
![]() Hammer CrushLv. 1 Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 35 / - |
![]() Hammer CrushLv. 2 Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 36 / - |
![]() Hammer CrushLv. 3 Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 37 / - |
![]() Burning ChopLv. 1 Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Overhit and Critical Hit are possible. | Active: Physical skill | — | 19 / - |
![]() Soul CryLv. 5 Increases P. Atk. by 90.5 and consumes 2 MP per second. | Active: Active aura | Self | 4 / - |
![]() Chant of FireLv. 2 Increases M. Def. of party members by 23% for 20 minutes. | Active: Buff skill | — | 111 / - |
![]() FearLv. 6 Frightens the enemy into fleeing for 10 seconds. | Active: Debuff skill | 600 | 28 / - |
![]() VenomLv. 4 Poisons the target, causing loss of 41 HP per second for 30 seconds. | Active: Debuff skill | 600 | 28 / - |
![]() Dreaming SpiritLv. 7 Causes the enemy to sleep for 30 seconds. | Active: Debuff skill | 600 | 28 / - |
![]() MadnessLv. 5 Confuses the enemy into attacking random targets. | Active: Debuff skill | 600 | 28 / - |
![]() Chant of LifeLv. 5 Recovers 27 HP per second for party members for 15 seconds. | Active: Magical skill | — | 97 / - |
![]() Freezing FlameLv. 1 Creates a mystical cold flame that does 102 HP per second for 15 seconds. | Active: Debuff skill | 900 | 42 / - |
![]() Steal EssenceLv. 1 Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP. | Active: Magical skill | 900 | 73 / - |
![]() Chant of EvasionLv. 1 Increases Evasion of party members by 2 for 20 minutes. | Active: Buff skill | — | 111 / - |
![]() Chant of PredatorLv. 1 Increases Critical Rate of party members by 20% for 20 minutes. | Active: Buff skill | — | 137 / - |
![]() Block BuffLv. 1New Skill Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad. | Active: Active aura | Self | - / - |

Increases M. Def. by 40 and Resistance to magic damage by 15%.
Passive ability
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Increases M. Def. by 42 and Resistance to magic damage by 15%.
Passive ability
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Increases M. Def. by 43 and Resistance to magic damage by 15%.
Passive ability
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Increases Max HP by 60.
Passive ability
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Increases Max MP by 70.
Passive ability
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Increases Casting Spd. by 7%.
Passive ability
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Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.
Equipment bonus
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Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.
Equipment bonus
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Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.
Equipment bonus
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Increases P. Def. by 47.3 when equipped with a robe.
Equipment bonus
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Increases P. Def. by 49 when equipped with a robe.
Equipment bonus
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Increases P. Def. by 50.7 when equipped with a robe.
Equipment bonus
- / -

When equipped with light armor, increases P. Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Equipment bonus
- / -

When equipped with light armor, increases P. Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Equipment bonus
- / -

When equipped with light armor, increases P. Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Equipment bonus
- / -

When equipped with heavy armor, increases P. Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.
Equipment bonus
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When equipped with heavy armor, increases P. Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%.
Equipment bonus
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When equipped with heavy armor, increases P. Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%.
Equipment bonus
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Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
35 / -

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
36 / -

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
37 / -

Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Overhit and Critical Hit are possible.
Physical skill
19 / -

Increases P. Atk. by 90.5 and consumes 2 MP per second.
Active aura
4 / -

Increases M. Def. of party members by 23% for 20 minutes.
Buff skill
111 / -

Frightens the enemy into fleeing for 10 seconds.
Debuff skill
28 / -

Poisons the target, causing loss of 41 HP per second for 30 seconds.
Debuff skill
28 / -

Causes the enemy to sleep for 30 seconds.
Debuff skill
28 / -

Confuses the enemy into attacking random targets.
Debuff skill
28 / -

Recovers 27 HP per second for party members for 15 seconds.
Magical skill
97 / -

Creates a mystical cold flame that does 102 HP per second for 15 seconds.
Debuff skill
42 / -

Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.
Magical skill
73 / -

Increases Evasion of party members by 2 for 20 minutes.
Buff skill
111 / -

Increases Critical Rate of party members by 20% for 20 minutes.
Buff skill
137 / -

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.
Active aura
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