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Last update: 16.10.2026

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Plains Walker

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Plains Walker

Plains Walker

Plains Walker is the second class on the Elven Scout path, levels 40 to 75. The Plains Walker, or PW, is a dagger class: light armor, a blade and heavy critical strikes, especially from behind. Elven speed lets a PW reach targets first, chase down runners and escape in time. He shines in PvP, hunting mages and archers, and in solo farming. At level 76 the Plains Walker advances to Wind Rider.

NameDistanceMP/HP
CharmLv. 16

Decreases the enemy's aggression toward the user by 252.

Active:

Debuff skill

600

14 / -

CharmLv. 17

Decreases the enemy's aggression toward the user by 259.

Active:

Debuff skill

600

14 / -

CharmLv. 18

Decreases the enemy's aggression toward the user by 266.

Active:

Debuff skill

600

14 / -

Poison RecoveryLv. 2

Cures the user of moderate poisoning.

Active:

Magical skill

Self

28 / -

UnlockLv. 6

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

Active:

Physical skill

—

35 / -

BackstabLv. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

54 / -

BackstabLv. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

56 / -

BackstabLv. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

57 / -

Elemental HealLv. 19

Restores one's own HP with 236 Power.

Active:

Magical skill

Self

92 / -

Elemental HealLv. 20

Restores one's own HP with 245 Power.

Active:

Magical skill

Self

95 / -

Elemental HealLv. 21

Restores one's own HP with 254 Power.

Active:

Magical skill

Self

97 / -

Fake DeathLv. 1

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

Active:

Active aura

Self

200 / -

EntangleLv. 2

Decreases the enemy's Speed by 30% for 1 minute.

Active:

Debuff skill

600

14 / -

Spirit BarrierLv. 1

Increases the user's M. Def. by 15% for 20 minutes.

Active:

Buff skill

Self

14 / -

Critical ChanceLv. 2

Increases Critical Rate by 30%.

Passive:

Passive ability

Self

- / -

Dagger MasteryLv. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Silent MoveLv. 1

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

Active:

Active aura

Self

7 / -

Light Armor MasteryLv. 11

Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 12

Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 13

Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Deadly BlowLv. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

33 / -

Deadly BlowLv. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

34 / -

Deadly BlowLv. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

35 / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Active:

Active aura

Self

7 / -

Shadow StepLv. 1

Allows user to stealthily approach the enemy from behind. Target cancel is possible.

Active:

Buff skill

600

50 / -

Dual Dagger MasteryLv. 1

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

Passive:

Equipment bonus

Self

- / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

CharmLv. 16

Decreases the enemy's aggression toward the user by 252.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

CharmLv. 17

Decreases the enemy's aggression toward the user by 259.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

CharmLv. 18

Decreases the enemy's aggression toward the user by 266.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

Poison RecoveryLv. 2

Cures the user of moderate poisoning.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

28 / -

UnlockLv. 6

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

BackstabLv. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

54 / -

BackstabLv. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

56 / -

BackstabLv. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

57 / -

Elemental HealLv. 19

Restores one's own HP with 236 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

92 / -

Elemental HealLv. 20

Restores one's own HP with 245 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

95 / -

Elemental HealLv. 21

Restores one's own HP with 254 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

97 / -

Fake DeathLv. 1

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

Type:
Active

Active aura

Distance:
Self
MP/HP:

200 / -

EntangleLv. 2

Decreases the enemy's Speed by 30% for 1 minute.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

Spirit BarrierLv. 1

Increases the user's M. Def. by 15% for 20 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

14 / -

Critical ChanceLv. 2

Increases Critical Rate by 30%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Silent MoveLv. 1

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

Light Armor MasteryLv. 11

Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 12

Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 13

Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Deadly BlowLv. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

33 / -

Deadly BlowLv. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

34 / -

Deadly BlowLv. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

Shadow StepLv. 1

Allows user to stealthily approach the enemy from behind. Target cancel is possible.

Type:
Active

Buff skill

Distance:
600
MP/HP:

50 / -

Dual Dagger MasteryLv. 1

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -