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Last update: 16.10.2026

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Elven Scout

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Elven Scout

Elven Scout

Elven Scout is the first Elven warrior class on the light-armor path, levels 20 to 39. An Elven Scout runs fast, attacks quickly and handles solo farming well, slipping away from trouble with ease. This is a good time to try both dagger and bow and see what suits you. At level 40 the path splits: Plains Walker, a dagger user built around critical backstabs, or Silver Ranger, a fast-firing archer.

NameDistanceMP/HP
CharmLv. 1

Decreases the enemy's aggression toward the user by 132.

Active:

Debuff skill

600

8 / -

CharmLv. 2

Decreases the enemy's aggression toward the user by 137.

Active:

Debuff skill

600

8 / -

CharmLv. 3

Decreases the enemy's aggression toward the user by 143.

Active:

Debuff skill

600

8 / -

Mortal BlowLv. 10

Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.

Active:

Physical skill

—

18 / -

Mortal BlowLv. 11

Attacks the target's vital points with 291 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.

Active:

Physical skill

—

18 / -

Mortal BlowLv. 12

Attacks the target's vital points with 314 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.

Active:

Physical skill

—

18 / -

UnlockLv. 1

There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

Active:

Physical skill

—

19 / -

Power ShotLv. 10

Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Overhit is possible.

Active:

Physical skill

700

38 / -

Power ShotLv. 11

Make a powerful long-distance attack with 258 Power added to P. Atk. Requires a bow. Overhit is possible.

Active:

Physical skill

700

39 / -

Power ShotLv. 12

Make a powerful long-distance attack with 279 Power added to P. Atk. Requires a bow. Overhit is possible.

Active:

Physical skill

700

40 / -

Elemental HealLv. 4

Restores one's own HP with 95 Power.

Active:

Magical skill

Self

42 / -

Elemental HealLv. 5

Restores one's own HP with 100 Power.

Active:

Magical skill

Self

45 / -

Elemental HealLv. 6

Restores one's own HP with 106 Power.

Active:

Magical skill

Self

47 / -

Defense AuraLv. 2

Increases P. Def. by 12% for 20 minutes.

Active:

Buff skill

Self

8 / -

Long ShotLv. 1

Increases the bow range by 200.

Passive:

Equipment bonus

Self

- / -

AcrobaticsLv. 1

Increases the maximum height user can fall without taking damage by 60.

Passive:

Passive ability

Self

- / -

Boost BreathLv. 1

Increases lung capacity by 180.

Passive:

Passive ability

Self

- / -

Bow MasteryLv. 1

Increases P. Atk. by 10.3 when using a bow.

Passive:

Equipment bonus

Self

- / -

Bow MasteryLv. 2

Increases P. Atk. by 11.4 when using a bow.

Passive:

Equipment bonus

Self

- / -

Bow MasteryLv. 3

Increases P. Atk. by 27.6 when using a bow.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 1

Increases P. Atk. by 3.6 when using a dagger.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 1

Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 2

Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Vicious StanceLv. 1

Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.

Active:

Active aura

Self

4 / -

CharmLv. 1

Decreases the enemy's aggression toward the user by 132.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

8 / -

CharmLv. 2

Decreases the enemy's aggression toward the user by 137.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

8 / -

CharmLv. 3

Decreases the enemy's aggression toward the user by 143.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

8 / -

Mortal BlowLv. 10

Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.

Type:
Active

Physical skill

Distance:
—
MP/HP:

18 / -

Mortal BlowLv. 11

Attacks the target's vital points with 291 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.

Type:
Active

Physical skill

Distance:
—
MP/HP:

18 / -

Mortal BlowLv. 12

Attacks the target's vital points with 314 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.

Type:
Active

Physical skill

Distance:
—
MP/HP:

18 / -

UnlockLv. 1

There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

Type:
Active

Physical skill

Distance:
—
MP/HP:

19 / -

Power ShotLv. 10

Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Overhit is possible.

Type:
Active

Physical skill

Distance:
700
MP/HP:

38 / -

Power ShotLv. 11

Make a powerful long-distance attack with 258 Power added to P. Atk. Requires a bow. Overhit is possible.

Type:
Active

Physical skill

Distance:
700
MP/HP:

39 / -

Power ShotLv. 12

Make a powerful long-distance attack with 279 Power added to P. Atk. Requires a bow. Overhit is possible.

Type:
Active

Physical skill

Distance:
700
MP/HP:

40 / -

Elemental HealLv. 4

Restores one's own HP with 95 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

42 / -

Elemental HealLv. 5

Restores one's own HP with 100 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

45 / -

Elemental HealLv. 6

Restores one's own HP with 106 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

47 / -

Defense AuraLv. 2

Increases P. Def. by 12% for 20 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

8 / -

Long ShotLv. 1

Increases the bow range by 200.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

AcrobaticsLv. 1

Increases the maximum height user can fall without taking damage by 60.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Boost BreathLv. 1

Increases lung capacity by 180.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Bow MasteryLv. 1

Increases P. Atk. by 10.3 when using a bow.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Bow MasteryLv. 2

Increases P. Atk. by 11.4 when using a bow.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Bow MasteryLv. 3

Increases P. Atk. by 27.6 when using a bow.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 1

Increases P. Atk. by 3.6 when using a dagger.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 1

Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 2

Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Vicious StanceLv. 1

Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

4 / -