
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.
Physical skill
18 / -

Scryde X5
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Last update: 16.10.2026
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Scryde X5
Assassin is the first Dark Elf warrior class, from level 20 to 39. Light armor, a dagger or a bow, high critical rate and a focus on damage over survivability. An Assassin clears mobs quickly solo and already packs a punch in PvP. At level 40 you pick a specialty: Abyss Walker, a stealthy dagger fighter who strikes from behind, or Phantom Ranger, an archer who keeps enemies at a distance and shoots them down.
| Name | Distance | MP/HP | |
|---|---|---|---|
![]() Mortal BlowLv. 10 Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers. | Active: Physical skill | — | 18 / - |
![]() Mortal BlowLv. 11 Attacks the target's vital points with 291 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers. | Active: Physical skill | — | 18 / - |
![]() Mortal BlowLv. 12 Attacks the target's vital points with 314 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers. | Active: Physical skill | — | 18 / - |
![]() UnlockLv. 1 There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | Active: Physical skill | — | 19 / - |
![]() Power ShotLv. 10 Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Overhit is possible. | Active: Physical skill | 700 | 38 / - |
![]() Power ShotLv. 11 Make a powerful long-distance attack with 258 Power added to P. Atk. Requires a bow. Overhit is possible. | Active: Physical skill | 700 | 39 / - |
![]() Power ShotLv. 12 Make a powerful long-distance attack with 279 Power added to P. Atk. Requires a bow. Overhit is possible. | Active: Physical skill | 700 | 40 / - |
![]() Drain HealthLv. 3 Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | Active: Magical skill | 600 | 10 / - |
![]() Drain HealthLv. 4 Inflicts dark damage on the target with 26 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | Active: Magical skill | 600 | 11 / - |
![]() Defense AuraLv. 2 Increases P. Def. by 12% for 20 minutes. | Active: Buff skill | Self | 8 / - |
![]() Long ShotLv. 1 Increases the bow range by 200. | Passive: Equipment bonus | Self | - / - |
![]() PoisonLv. 1 Poisons the target, causing loss of 24 HP per second for 30 seconds. | Active: Debuff skill | 600 | 8 / - |
![]() AcrobaticsLv. 1 Increases the maximum height user can fall without taking damage by 60. | Passive: Passive ability | Self | - / - |
![]() Boost BreathLv. 1 Increases lung capacity by 180. | Passive: Passive ability | Self | - / - |
![]() Bow MasteryLv. 1 Increases P. Atk. by 10.3 when using a bow. | Passive: Equipment bonus | Self | - / - |
![]() Bow MasteryLv. 2 Increases P. Atk. by 11.4 when using a bow. | Passive: Equipment bonus | Self | - / - |
![]() Bow MasteryLv. 3 Increases P. Atk. by 27.6 when using a bow. | Passive: Equipment bonus | Self | - / - |
![]() Dagger MasteryLv. 1 Increases P. Atk. by 3.6 when using a dagger. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 1 Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 2 Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Vicious StanceLv. 1 Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | Active: Active aura | Self | 4 / - |

Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.
Physical skill
18 / -

Attacks the target's vital points with 291 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.
Physical skill
18 / -

Attacks the target's vital points with 314 Power added to P. Atk. Requires a dagger. Overhit is possible. Cannot be used with Dual Daggers.
Physical skill
18 / -

There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Physical skill
19 / -

Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Overhit is possible.
Physical skill
38 / -

Make a powerful long-distance attack with 258 Power added to P. Atk. Requires a bow. Overhit is possible.
Physical skill
39 / -

Make a powerful long-distance attack with 279 Power added to P. Atk. Requires a bow. Overhit is possible.
Physical skill
40 / -

Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Magical skill
10 / -

Inflicts dark damage on the target with 26 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Magical skill
11 / -

Increases P. Def. by 12% for 20 minutes.
Buff skill
8 / -

Increases the bow range by 200.
Equipment bonus
- / -

Poisons the target, causing loss of 24 HP per second for 30 seconds.
Debuff skill
8 / -

Increases the maximum height user can fall without taking damage by 60.
Passive ability
- / -

Increases lung capacity by 180.
Passive ability
- / -

Increases P. Atk. by 10.3 when using a bow.
Equipment bonus
- / -

Increases P. Atk. by 11.4 when using a bow.
Equipment bonus
- / -

Increases P. Atk. by 27.6 when using a bow.
Equipment bonus
- / -

Increases P. Atk. by 3.6 when using a dagger.
Equipment bonus
- / -

Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
Equipment bonus
- / -

Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
Equipment bonus
- / -

Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.
Active aura
4 / -