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Last update: 16.10.2026

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Human Knight

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Human Knight

Human Knight

Human Knight is the first class after Human Fighter for players who want to tank, covering levels 20 to 39. The Human Knight wears heavy armor and a shield, holds aggro and protects the party while others deal damage. Solo farming is slower than on a damage dealer, but in a group it makes everyone safer. At level 40 you move on to Paladin, a holy tank with self-healing, or Dark Avenger, a dark tank with a panther summon.

NameDistanceMP/HP
Drain HealthLv. 1

Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

9 / -

Drain HealthLv. 2

Inflicts dark damage on the target with 22 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

9 / -

MajestyLv. 1

Increases P. Def. by 7% and decreases Evasion by 2 for 5 minutes.

Active:

Buff skill

Self

10 / -

Shield StunLv. 1

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

Active:

Debuff skill

—

10 / -

Shield StunLv. 2

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

Active:

Debuff skill

—

10 / -

Shield StunLv. 3

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

Active:

Debuff skill

—

10 / -

Ultimate DefenseLv. 1

Increases P. Def. by 1800, M. Def. by 1620 and Resistance to buff canceling attacks by 80%. You cannot move while the skill is in effect. The effect lasts 30 seconds.

Active:

Buff skill

Self

10 / -

M. Def.Lv. 1

Increases M. Def. by 22.

Passive:

Passive ability

Self

- / -

M. Def.Lv. 2

Increases M. Def. by 24.

Passive:

Passive ability

Self

- / -

Shield MasteryLv. 1

Increases Shield Defense by 30% and Defense Rate by 50%.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 1

Increases P. Atk. by 1.5 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 1

Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 2

Increases P. Def. by 19.1 and decreases received Critical Damage by 15% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 3

Increases P. Def. by 20.5 and decreases received Critical Damage by 15% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Drain HealthLv. 1

Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

9 / -

Drain HealthLv. 2

Inflicts dark damage on the target with 22 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

9 / -

MajestyLv. 1

Increases P. Def. by 7% and decreases Evasion by 2 for 5 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

10 / -

Shield StunLv. 1

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

Type:
Active

Debuff skill

Distance:
—
MP/HP:

10 / -

Shield StunLv. 2

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

Type:
Active

Debuff skill

Distance:
—
MP/HP:

10 / -

Shield StunLv. 3

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

Type:
Active

Debuff skill

Distance:
—
MP/HP:

10 / -

Ultimate DefenseLv. 1

Increases P. Def. by 1800, M. Def. by 1620 and Resistance to buff canceling attacks by 80%. You cannot move while the skill is in effect. The effect lasts 30 seconds.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

10 / -

M. Def.Lv. 1

Increases M. Def. by 22.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

M. Def.Lv. 2

Increases M. Def. by 24.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Shield MasteryLv. 1

Increases Shield Defense by 30% and Defense Rate by 50%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 1

Increases P. Atk. by 1.5 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 1

Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 2

Increases P. Def. by 19.1 and decreases received Critical Damage by 15% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 3

Increases P. Def. by 20.5 and decreases received Critical Damage by 15% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -