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Last update: 16.10.2026

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Elemental Summoner

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Elemental Summoner

Elemental Summoner

Elemental Summoner is the second class on the Elven Wizard path, levels 40 to 75. The Elemental Summoner, or ES, calls unicorns to fight for him while he supports, heals and empowers his servitor and weakens enemies. An ES farms solo comfortably with little spent on potions and holds his own in PvP. The servitor can take the mobs while its master stays safe. At level 76 the Elemental Summoner advances to Elemental Master.

NameDistanceMP/HP
Summon Life CubicLv. 1

Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore.

Active:

Magical skill

Self

30 / -

Anti MagicLv. 13

Increases M. Def. by 40 and Resistance to magic damage by 15%.

Passive:

Passive ability

Self

- / -

Anti MagicLv. 14

Increases M. Def. by 42 and Resistance to magic damage by 15%.

Passive:

Passive ability

Self

- / -

Anti MagicLv. 15

Increases M. Def. by 43 and Resistance to magic damage by 15%.

Passive:

Passive ability

Self

- / -

Boost ManaLv. 3

Increases Max MP by 70.

Passive:

Passive ability

Self

- / -

Fast Spell CastingLv. 2

Increases Casting Spd. by 7%.

Passive:

Passive ability

Self

- / -

Robe MasteryLv. 9

Increases P. Def. by 14.5 when equipped with a robe.

Passive:

Equipment bonus

Self

- / -

Robe MasteryLv. 10

Increases P. Def. by 15.3 when equipped with a robe.

Passive:

Equipment bonus

Self

- / -

Robe MasteryLv. 11

Increases P. Def. by 16.2 when equipped with a robe.

Passive:

Equipment bonus

Self

- / -

Weapon MasteryLv. 10

Increases P. Atk. by 16 and M. Atk. by 20.

Passive:

Equipment bonus

Self

- / -

Weapon MasteryLv. 11

Increases P. Atk. by 17 and M. Atk. by 21.3.

Passive:

Equipment bonus

Self

- / -

Weapon MasteryLv. 12

Increases P. Atk. by 18.1 and M. Atk. by 22.6.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 1

Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 2

Increases P. Def. by 11.8, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 3

Increases P. Def. by 12.5, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Servitor RechargeLv. 7

Recovers the servitor's MP with up to 66 Power depending on the servitor's level.

Active:

Magical skill

400

53 / -

Servitor RechargeLv. 8

Recovers the servitor's MP with up to 70 Power depending on the servitor's level.

Active:

Magical skill

400

56 / -

Servitor HealLv. 13

Recovers the servitor's HP with 472 Power.

Active:

Magical skill

600

46 / -

Servitor HealLv. 14

Recovers the servitor's HP with 489 Power.

Active:

Magical skill

600

48 / -

Servitor HealLv. 15

Recovers the servitor's HP with 507 Power.

Active:

Magical skill

600

49 / -

Servitor Physical ShieldLv. 1

Increases the servitor's P. Def. by 8% for 20 minutes.

Active:

Buff skill

400

28 / -

Wind ShackleLv. 6

Decreases the enemy's Atk. Spd. by 23% for 30 seconds.

Active:

Debuff skill

600

28 / -

Summon Boxer the UnicornLv. 5

Summons Boxer the Unicorn.

Active:

Magical skill

Self

56 / -

Summon Mirage the UnicornLv. 5

Summons Mirage the Unicorn for assistance in combat. Consumes 90% of acquired Exp.

Active:

Magical skill

Self

56 / -

Transfer PainLv. 1

Transfers 10% of received damage to a servitor. MP is continuously consumed proportional to user's level.

Active:

Active aura

Self

7 / -

Summon Merrow the UnicornLv. 1

Summons the servitor Merrow the Unicorn.

Active:

Magical skill

Self

56 / -

Summon Aqua CubicLv. 1

Summons Aqua Cubic. Aqua Cubic uses attack magic that inflicts continuous damage to the enemy. Requires 2 Spirit Ore.

Active:

Magical skill

Self

28 / -

Servitor CureLv. 1

Cures servitor of minor bleeding or poisoning.

Active:

Magical skill

600

28 / -

Mass Summon Aqua CubicLv. 1

Summons Aqua Cubic for party members. Aqua Cubic uses attack magic that inflicts continuous damage to the enemy. Requires 7 Spirit Ore.

Active:

Magical skill

—

111 / -

Dimension SpiralLv. 1

Creates a tear in the dimension to inflict damage on the enemy with 57 Power added to M. Atk. Overhit is possible.

Active:

Magical skill

900

30 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

Summon Life CubicLv. 1

Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

30 / -

Anti MagicLv. 13

Increases M. Def. by 40 and Resistance to magic damage by 15%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Anti MagicLv. 14

Increases M. Def. by 42 and Resistance to magic damage by 15%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Anti MagicLv. 15

Increases M. Def. by 43 and Resistance to magic damage by 15%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Boost ManaLv. 3

Increases Max MP by 70.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Fast Spell CastingLv. 2

Increases Casting Spd. by 7%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Robe MasteryLv. 9

Increases P. Def. by 14.5 when equipped with a robe.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Robe MasteryLv. 10

Increases P. Def. by 15.3 when equipped with a robe.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Robe MasteryLv. 11

Increases P. Def. by 16.2 when equipped with a robe.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Weapon MasteryLv. 10

Increases P. Atk. by 16 and M. Atk. by 20.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Weapon MasteryLv. 11

Increases P. Atk. by 17 and M. Atk. by 21.3.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Weapon MasteryLv. 12

Increases P. Atk. by 18.1 and M. Atk. by 22.6.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 1

Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 2

Increases P. Def. by 11.8, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 3

Increases P. Def. by 12.5, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Servitor RechargeLv. 7

Recovers the servitor's MP with up to 66 Power depending on the servitor's level.

Type:
Active

Magical skill

Distance:
400
MP/HP:

53 / -

Servitor RechargeLv. 8

Recovers the servitor's MP with up to 70 Power depending on the servitor's level.

Type:
Active

Magical skill

Distance:
400
MP/HP:

56 / -

Servitor HealLv. 13

Recovers the servitor's HP with 472 Power.

Type:
Active

Magical skill

Distance:
600
MP/HP:

46 / -

Servitor HealLv. 14

Recovers the servitor's HP with 489 Power.

Type:
Active

Magical skill

Distance:
600
MP/HP:

48 / -

Servitor HealLv. 15

Recovers the servitor's HP with 507 Power.

Type:
Active

Magical skill

Distance:
600
MP/HP:

49 / -

Servitor Physical ShieldLv. 1

Increases the servitor's P. Def. by 8% for 20 minutes.

Type:
Active

Buff skill

Distance:
400
MP/HP:

28 / -

Wind ShackleLv. 6

Decreases the enemy's Atk. Spd. by 23% for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

Summon Boxer the UnicornLv. 5

Summons Boxer the Unicorn.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

56 / -

Summon Mirage the UnicornLv. 5

Summons Mirage the Unicorn for assistance in combat. Consumes 90% of acquired Exp.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

56 / -

Transfer PainLv. 1

Transfers 10% of received damage to a servitor. MP is continuously consumed proportional to user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

Summon Merrow the UnicornLv. 1

Summons the servitor Merrow the Unicorn.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

56 / -

Summon Aqua CubicLv. 1

Summons Aqua Cubic. Aqua Cubic uses attack magic that inflicts continuous damage to the enemy. Requires 2 Spirit Ore.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

28 / -

Servitor CureLv. 1

Cures servitor of minor bleeding or poisoning.

Type:
Active

Magical skill

Distance:
600
MP/HP:

28 / -

Mass Summon Aqua CubicLv. 1

Summons Aqua Cubic for party members. Aqua Cubic uses attack magic that inflicts continuous damage to the enemy. Requires 7 Spirit Ore.

Type:
Active

Magical skill

Distance:
—
MP/HP:

111 / -

Dimension SpiralLv. 1

Creates a tear in the dimension to inflict damage on the enemy with 57 Power added to M. Atk. Overhit is possible.

Type:
Active

Magical skill

Distance:
900
MP/HP:

30 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -