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Last update: 16.10.2026

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Destroyer

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Destroyer

Destroyer

Destroyer, or Destr, is the second profession of the orc combat line, levels 40 to 75. It's a heavy-armored damage dealer with a two-handed weapon and a massive HP pool. Its signature trait: the lower a Destroyer's health drops, the harder it hits, so in skilled hands it stays dangerous right up to the edge of death. Destroyers are great solo farmers and hold their own on raid bosses and in mass PvP. At level 76 the Destroyer becomes a Titan.

NameDistanceMP/HP
WhirlwindLv. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

WhirlwindLv. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

WhirlwindLv. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

38 / -

Battle RoarLv. 2

Regenerates 15% of the user's original HP and increases the user's Max HP by 15% for 10 minutes.

Active:

Buff skill

Self

18 / -

Vital ForceLv. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

Passive:

Passive ability

Self

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

38 / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Passive:

Passive ability

Self

- / -

Polearm MasteryLv. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Polearm MasteryLv. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Polearm MasteryLv. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

Two-handed Weapon MasteryLv. 6

Increases P. Atk. by 27.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Passive:

Equipment bonus

Self

- / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Active:

Active aura

Self

7 / -

RushLv. 1

Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Active:

Physical skill

400

38 / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

WhirlwindLv. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

WhirlwindLv. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

WhirlwindLv. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Battle RoarLv. 2

Regenerates 15% of the user's original HP and increases the user's Max HP by 15% for 10 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

18 / -

Vital ForceLv. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Two-handed Weapon MasteryLv. 6

Increases P. Atk. by 27.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

RushLv. 1

Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Type:
Active

Physical skill

Distance:
400
MP/HP:

38 / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -